about ghost master

Overview:

Developed by Sick Puppies, Ghost Master is a strategy game with a difference. Your aim is to build up and control a team of ghosts, your goal to to scare the humans.

Set in the town of Gravenville, there are number of different scenarios to play, set over a variety of fully 3D envirnoments including the country house, police station and hospital.

Instead of playing with one single character, you build up an entire ghostly team. There are around 50 ghosts in total and each haunter has its own personality - its own strengths and weaknesses. As the game develops the characters themselves will develop and grow. What's more, each one has its own unique set of powers - some can make the walls drip with blood whilst others can cut the lights in the room...

Each time you scare a human or 'mortal', you will increase your plasm; the energy you need to scare them in the first place. Scare them too much and people will flee from the building, hence making your job more difficult.

Ghost Master has a true state-of-the-art AI engine which means the player gets a sense of natural human behaviour. The mortals will go about their every day lives; cooking, going to work, arguing with others... until they encounter the horrors you control! After these encounters they will become irrational, afraid and sometimes even go insane! As well as horror the game also contains elements of humour.

 

Game formats:

The original game 'Ghost Master' was released worldwide for PC and Mac. 

It was developed by Sick Puppies and designed by International Hobo.

 

The more recent game 'Ghost Master: The Gravenville Chronicles' was released only in Europe for Playstation 2 and Xbox. 

It was developed by Spiral House and designed in-house by Empire Interactive. 

Although based on the original game, this version has been totally redesigned and plays very differently from the PC/Mac version.