Master is set in the town of Gravenville. You carry out your hauntings
in a number of different locations in the town...
Home to a group of sorority girls, this is the first location in which you will get to perform your
hauntings, in the mission 'Haunting 101'. You will also return to this location later in the game.
On the ground floor there is a large lounge area plus a few
smaller rooms. On the first floor there is a den plus five
bedrooms and a small bathroom. There is also a basement.
Home to a group of
frat boys, you move on to this location in your second mission
'Weird Séance'. In the basement you will encounter three
unsuspecting mortals who are trying to carry out a séance. As
with the sorority house there are two floors plus a basement.
to the Hutz family, you move on to this large house in your
third mission 'The Calamityville Horror'. There are many
different rooms set across three floors, plus a basement, and
you can even perform further hauntings on the roof...
log cabin is located in the centre of the Blair Wisp woods and
is where you will come to summon the mighty Darkling. It's a
small building containing a few rooms and a basement. There's
also an outhouse.
move on to the impressive motor yaught in 'Deadfellas'. Here you
will get the opportunity to make the mortals jump overboard.
There are several decks containing various sleeping quarters and
you've performed hauntings in the cabin earlier in the game, you
later get to take over the vast woodland that surrounds it.
Trees and bridges scatter the deep woods and only a few
unprepared filmmakers are in sight, who have come to summon The
Darkling at their own risk...
Street Precinct Station should be a safe and secure place, but
not if you've got anything to do with it!
encounter many of the mortals from earlier missions. Items like
water dispenses, mirrors and guns will make good fetters for
your haunting team.
hospital is a large and impressive building standing tall above
the town. There are many doctors and patients to scare from the
reception, waiting rooms, examinations, surgeries and wards
within. What's more, there's also a lunatic asylum.
Hollow Farm is an old fashioned setting offering a small shack
and a windmill - where one of the mortals is trying to summon
the Dragoon. Didn't anyone tell him not to mess with headless